Everyone thinks you left the league because 2 Uptons 1 Cup made fun of you and because you didn't think you could win with your team. I don't understand how you had all that vim and vigor for 5 weeks and then boom you fell off a cliff and were never heard from again. You would later explain to me that you were not on the internet for a month. That was a lie. You had made posts here at TGG during that time. Anyway, it doesn't matter now. Amazingly, the league got past that rough patch. We now have 12 good managers. The playoff race is amazing too. After several trades, I have rebounded from that putrid 11-34-5 stretch I had from Weeks 3-7 to pull to within 1.5 games of the final playoff spot. Also, your replacement changed the name team from JetSox to JotSex for a week or two. Then he changed it to Mushroom Balloons. He has pulled the team to within 1 game of the 6 spot.
^ Please don't try to instigate an argument with me. You talked about ending the league before I left it.
I'm not sure what all this ^ is about, but could you PM it to one another unless its about this league. Thank you.
It just has nothing to do with this league or the thread in general. So before it gets out of hand and theres like 2 pages of them going back and forth I would rather them settle it elsewhere, I could care less what it's about.
There is no argument. You abandoned your team. Yes, there had been talk of fixing the league to the point of starting over in 2012. Thankfully, that has sorted itself out because the sloppy managers were removed for other people. We had a big problem in late April which you were there for and then we had more problems in late May but we got through that and now the league is fine. The league *as a whole was very disappointed in you because we thought you were a decent manager and you were active. *Two specific managers didn't give a shit that you left. In conclusion, it's over and there is no argument. I was only making it known here to DarrelleRevis, Human? that he should think twice before having you in his league. Would I give you another chance? Yeah, I could do that. I will look to start an annual redraft league next year. All the settings have already been decided and it will be very low maintenance for me and the other managers. If you join and play out the whole season, then I'd give you a mulligan on the BLC 2011 league. You know what this is about. You were PMed about it and you responded.
How about the rules? Starters: QB, RB, RB, WR, WR, TE, FLEX (I'd like to exclude K and DST) Bench: 6 passing TD = 4 pts int = -2 pts passing yds = 1 pt every 15 yards rushing tds = 6 pts rushing yds = 1 pt every 10 yards rec = 1 pts (I prefer PPR) rec tds = 6 pts rec yds = 1 pt every 10 yards 2-point conversion = 2 pts fumble lost = -2 pts return yds = 1 pt for every 30 return TD = 6 pts I miss anything?
ESPN rules/roster/scoring Consult the middle section under "STANDARD LEAGUES" for reference, this is the most current 2011 standard format and the rules by which this league will be conducted.
DarrelleRevis, Human?'s Club Wait List: NickD DarrelleRevis, Human? jtrain RunLeonRun NickD NickD Messaging all about how gay this league is.
ROSTER Total Roster Size: 16 Total Starters: 9 Total On Bench: 7 (0 IR) POSITIONS - STARTERS Quarterback (QB) - 1 Running Back (RB) - 2 Running Back/Wide Receiver (RB/WR) - 1 Wide Receiver (WR) - 2 Tight End (TE) - 1 Team Defense/Special Teams (D/ST) - 1 Place-Kicker (K) - 1 Bench (BE) 7 - N/A SCORING PASSING Standard scoring: · TD Pass = 4pts · Every 25 passing yards = 1pts · 2pt Passing Conversion = 2pts · Interceptions Thrown = -2pts RUSHING Standard scoring: · TD Rush = 6pts · Every 10 rushing yards = 1pt · 2pt Rushing Conversion = 2pts KICKING Standard scoring: · FG Made (50+ yards) = 5pts · FG Made (40-49 yards) = 4pts · FG Made (0-39 yards) = 3pts · Each PAT Made = 1pt · FG Missed (any distance) = -1 RECIEVING Standard scoring: · TD Reception = 6pts · Every 10 receiving yards = 1pt · 2pt Receiving Conversion = 2pts (D/ST) Standard scoring: · Kickoff Return TD = 6pts · Punt Return TD = 6pts · Interception Return TD = 6pts · Fumble Return TD = 6pts · Blocked Punt or FG return for TD = 6pts · Each Interception = 2pts · Each Fumble Recovered = 2pts · Blocked Punt, PAT or FG = 2pts · Each Safety = 2pts · Each Sack = 1pts · 0 points allowed = 5pts · 1-6 points allowed = 4pts · 7-13 points allowed = 3pts · 14-17 points allowed = 1pt · 18-27 points allowed = 0pts · 28-34 points allowed = -1pts · 35-45 points allowed = -3pts · 46+ points allowed = -5pts · Under 100 yards allowed = 5 pts · 101 to 199 yards allowed = 3 pts · 200 to 299 yards allowed = 2 pts · 300 to 349 yards allowed = 0 pts · 350 to 399 yards allowed = -1 pts · 400 to 449 yards allowed = -3 pts · 450 to 499 yards allowed = -5 pts · 500- 549 yards allowed = -6 pts · 550+ yards allowed = -7 pts
General Rules for Standard Leagues (Free & Prize Eligible) PLAYER UNIVERSE To assemble your team, you will draft players from a list of all NFL players, in both the AFC and NFC. Once the roster is locked in Standard leagues, you are unable to make any roster changes. League Managers in Custom Leagues are able to make changes to rosters once they have locked. ROSTER LOCKTIMES Individual slots lock at the game time scheduled for the player in that slot for each matchup period. This occurs even if the player is not playing, so make sure you move injured players prior to their team's scheduled game start. LINEUP LOCKTIMES Individual roster slots lock when the team of the player in that slot is scheduled to begin their first game of the matchup period. LEAGUE SETTINGS & DRAFTING Standard league settings cannot be changed. In order for the draft to proceed, it is required that ALL team ownership slots are filled prior to draft time. It is very important to check the list of owners who have joined before your (Live Online or Autopick) live draft is set to start. If open ownership slots remain, the draft time/date will be removed from our system, and a new date/time for the draft will need to be set. For any player created Standard league that does not fill within one hour of the draft, that league will have its slot eliminated. The affected league will need to pick a new date/time through a Referendum (found on the League Clubhouse page). Any Live draft Lobby league (ESPN created Prize-Eligible) that is not full before the draft start will have their draft time continually pushed back by five minute intervals until the league is filled. NOTE: Once your draft has filled, it will convert once the scheduled time arrives. Joining and Creating Leagues: You may create or join up to a total (combined) of 10 public standard leagues. UNDROPPABLE PLAYER LIST All Standard leagues will observe ESPN's Undroppable Players list. The Undroppable Players list is comprised of select elite level players who cannot be dropped to waivers at any time during the football season. ESPN introduced this feature to prevent collusion (In these cases, owners would be able to drop star players, allowing those first on the waiver wire to pick them up). PUBLIC VIEWABLE LEAGUES Standard leagues may be viewable by the public or private depending on the choices made by the league creator.
Waivers and Free Agency in Standard Leagues (Free & Prize Eligible) WAIVERS OVERVIEW Waivers is the time period by which a player must wait before becoming free agents. Players go into waivers when your draft is complete, once a player's game has started each week and immediately after a player is dropped from a team. The standard game system enforces a 1-day waiver period. During this time all team owners are allowed to put a waiver claim in to add the player to their team. The system also resets the waiver order each week to the inverse order of the league's standings. So the last place team (with the fewest total points), will have the highest waiver priority ("1") each week during the season. Players on waivers are listed with the day of the week the player is scheduled to clear waivers (ie, "WA (Wed)"). To put a waiver claim in on a player, click the "Add" button. At this time you will be brought through the appropriate adjust roster and confirm transaction pages to submit the claim. On the date waivers are scheduled to clear, the system checks if any teams have a waiver claim on a player. If none do the player becomes a free agent who can be added on a first-come, first-served basis. If only one team has a claim on the player, then he is added to that team and the team's priority in the waiver order is moved to the last slot (ie, "10"). If more than one team have a claim on a player, then the system checks which team has the highest priority (closest to "1"), and that team will win the waiver claim. All players added to your team via waivers are placed in a bench slot. Each team's waiver priority is displayed on the My Team page. The waiver process begins daily at approximately 4 a.m. ET. To help prevent the issue of cycling players through free agency, a player that is added and released on the same day will remain a free agent. NOTE: Free Agency Auction Bidding (FAAB) is not available in the ESPN standard fantasy football experience. To access ths feature, you must participate in either an ESPN Custom or League Manager (LM) league that has selected this option.
Trades in Standard Leagues (Free & Prize Eligible) TRADING OVERVIEW Trades are an agreement between two team owners to exchange one or more players. Trades can be processed with an uneven number of players as long as they do not violate any roster settings. Trading can be the most enjoyable part of the game, but it can also be a source of frustration for owners who don't understand certain policies or don't do their research on the player(s) involved in a trade. PROPOSE A TRADE To propose a trade, go to another person's main team page, click "propose trade" and select the player(s) you wish to receive. You will then be asked which of your player(s) you want to trade and be asked how long you wish the trade offer to be active for. You will be given the option of sending the owner an email explaining your interest in conjunction with the deal, or you can offer the trade without sending a corresponding email. After the trade offer is submitted, the system will display a pending move on your team page, as well as on the other owner's page. In addition, the owner may receive an email informing them of the proposal had you selected that option during the trade offer process. ACCEPT A TRADE That team owner can then go to his/her team page to review the deal, and either accept or decline it. If no action is taken within the specified number of days, the system will automatically cancel the trade offer. The pending move will then disappear on both team pages. If the trade is rejected, you will receive an email notifying you of that result. If the offer is accepted, your entire league will be notified via email and the other team owners can review it based on your league settings. In Custom leagues, if a team has multiple owners either of them can individually accept (or decline) the trade offer. TRADE LIMITS There is no limit on the number of trades you can propose or accept. TRADE DEADLINE All standard leagues use the following trade deadline: ALL trades must be accepted before Wednesday, November 24th, at 12pm ET. NOTE: The trade deadline is only for trade transactions between teams. Owners are still free to add and drop players via free agency and waivers throughout the entire season. TRADE REVIEW PROCESS Whether you're in a standard or prize-eligible league, there is now a 48-hour trade review period after a trade is accepted which allows team owners the chance to review a trade after it's accepted. This is done to prevent unbalanced trades from processing or collusion between two teams. After the trade offer is submitted, the system will display a pending move on your team page, as well as on the other owner's page. In addition, the owner may receive an email informing them of the proposal had you selected that option during the trade offer process. That team owner can then go to his/her team page to review the deal, and either accept or decline it. If no action is taken within the specified number of days, the system will automatically cancel the trade offer. The pending move will then disappear on both team pages. If the trade is rejected, the team proposing the trade will receive an email notifying them of that result. If the offer is accepted, the entire league will be notified via email and the other team owners can review it based on your league settings. Remember, trade review period is 48 hours. The Waiver claim period is 24 hours in Standard Free and Prize-Eligible Leagues. Free leagues: During the trade review period, if four (4) of the ten (10) team owners vote to veto a trade it will be cancelled. A link on the main League Office page allows you to view pending trades and submit your veto should you so choose. Prize-Eligible leagues: During the trade review period, all team owners now have a 48-hour period to review the deal, and should they feel the trade is not fair or balanced, submit a formal protest to the ESPN trade panel. Within 12 hours following the trade review period, the final decision registered by the ESPN experts will cause the deal to either process or be vetoed.
Regular Season and Playoffs Schedule in Standard Leagues (Free and Prize Eligible) REGULAR SEASON SCHEDULE Bragging rights are what the game is all about. If your team has made the playoffs, then you are one step closer to attaining the ultimate prize! But first, a few notes on the 2011 Fantasy Football regular season and schedule. LIVE SCORING (all season long!) ESPN Fantasy Football provides Live-Scoring, free-of-charge, all season long. The live-scoring is displayed from your standings and Clubhouse pages. SCORING CORRECTIONS It's possible that over the course of the season some scoring plays and player statistics are modified, for example a running back's actual yardage may be adjusted post-game. In most cases these adjustments will be made within 24-hours. The official deadline for scoring corrections will be the following Saturday from the end of a game. Scoring changes that occur beyond the following Saturday will not be reflected. For example, a change to a Monday Night Football game player statistic may be changed as late as the coming up Saturday. Any changes entered in the system will automatically reflect in both your Box Score and Standings pages. REGULAR SEASON SCHEDULE ESPN has set thirteen (13) weeks in the regular season for Free-Standard and Prize-Eligible Leagues. This is a fixed setting and thus cannot be altered. If you wish to play in a league which offers flexible regular season and playoff schedules, you must create or join a Custom league. REACHING THE PLAYOFFS The top four teams in a league make the playoffs. These four are comprised of the two division champs and two wild-card teams. Division champs are the teams that win the league divisions. The next two teams according to the tie-breaker below are the wild card teams. PLAYOFF BRACKET SETUP All teams continue to compete throughout the playoffs. The two Divisional Champions and two wild card teams (teams with the next best overall records) compete for the League Championship. The wild card teams may come from either division and are selected by their records, with ties resolved according to the tiebreaker categories below. The top-ranked division champion plays the lowest-ranked wild card team i.e. the first place team faces the fourth place team while the second place team faces the third place team. The remaining teams compete in the consolation bracket. Though out of the running for the championship, this consolation bracket is still competitive since no one wants to finish in last place! PLAYOFF SEEDING AND TIEBREAKERS (Standard Leagues) Standard and Prize-Eligible League Playoffs: Playoff Seeding and Tie-Breakers In the event that two or more teams have identical won-loss records at the conclusion of the Fantasy Football regular season, the following tiebreaking system is employed. NOTE: In the event that two or more teams have the same winning percentage at the conclusion of the Regular Season, the following tie-breaking system determines the seed: Overall points scored Head-to-head record Division record Overall points-against Coin Flip NOTE: The Overall record is based on winning percentage. Therefore, a team that is 8-5-0 and a team that is 7-4-2 have the same winning percentage, and thus would be considered tied for overall record. Standard League Playoffs: Tiebreaker for Playoff Games In the event that two teams have the same number of points at the conclusion of their two-week playoff game, the tiebreaker for playoff games is each team's original seeding in the playoffs. In short, the team with the higher seed wins. Playoff Schedule Winner's Bracket: In the first round of the playoffs, the division winner with the best win-loss record plays the wild-card team with the worst win-loss record; the other division winner plays the wild-card team with the better win-loss record. In the second round, the winners of the first-round games (see table below) compete for the league championship. Each round of the playoffs spans a two-week period. The 5th through 10th-seeded teams in each league compete in the consolation bracket. WINNER'S BRACKET PAIRINGS GAME ROUND 1 - WKS 14 & 15 SEED VS. SEED ROUND 2 - WKS 16 & 17 MATCHUPS 1 1 vs. 4 W1 vs. W2 2 2 vs. 3 L1 vs. L2 CONSOLATION BRACKET PAIRINGS GAME ROUND 1 - WKS 14 & 15 SEED VS. SEED ROUND 2 - WKS 16 & 17 MATCHUPS 1 5 vs. 6 W1 vs. W2 2 7 vs. 8 L1 vs. W3 3 9 vs. 10 L2 vs. L3 Final league standings following the second round of the playoffs From the Winner's bracket: 1st place - Winner of game 1, round 2 2nd place - Loser of game 1, round 2 3rd place - Winner of game 2, round 2 4th place - Loser of game 2, round 2 From the Consolation bracket: 5th place - Winner of game 1, round 2 6th place - Loser of game 1, round 2 7th place - Winner of game 2, round 2 8th place - Loser of game 2, round 2 9th place - Winner of game 3, round 2 10th place - Loser of game 3, round 2 SCORING DURING THE PLAYOFFS Scoring during the playoffs works much the same way as during the regular season. The big difference is that each playoff round lasts two weeks, not one week (as during the regular season). Playoff Schedule Winner's Bracket: In the first round of the playoffs, the division winner with the best win-loss record plays the wild-card team with the worst win-loss record; the other division winner plays the wild-card team with the better win-loss record. In the second round, the winners of the first-round games (see table below) compete for the league championship. Each round of the playoffs spans a two-week period. The 5th through 10th-seeded teams in each league compete in the consolation bracket. PLAYOFFS SCHEDULE Winner's Bracket: In the first round of the playoffs, the division winner with the best win-loss record plays the wild-card team with the worst win-loss record; the other division winner plays the wild-card team with the better win-loss record. In the second round, the winners of the first-round games (see table below) compete for the league championship. Each round of the playoffs spans a two-week period. The 5th through 10th-seeded teams in each league compete in the consolation bracket. WINNER'S BRACKET PAIRINGS GAME ROUND 1 - WKS 14 & 15 SEED VS. SEED ROUND 2 - WKS 16 & 17 MATCHUPS 1 1 vs. 4 W1 vs. W2 2 2 vs. 3 L1 vs. L2 CONSOLATION BRACKET PAIRINGS GAME ROUND 1 - WKS 14 & 15 SEED VS. SEED ROUND 2 - WKS 16 & 17 MATCHUPS 1 5 vs. 6 W1 vs. W2 2 7 vs. 8 L1 vs. W3 3 9 vs. 10 L2 vs. L3 Final league standings following the second round of the playoffs From the Winner's bracket: 1st place - Winner of game 1, round 2 2nd place - Loser of game 1, round 2 3rd place - Winner of game 2, round 2 4th place - Loser of game 2, round 2 From the Consolation bracket: 5th place - Winner of game 1, round 2 6th place - Loser of game 1, round 2 7th place - Winner of game 2, round 2 8th place - Loser of game 2, round 2 9th place - Winner of game 3, round 2 10th place - Loser of game 3, round 2